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2014 | vol. 6, nr 1,2 | 61--64
Tytuł artykułu

Simulation games in operations management : the importance of immediate post game analysis

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Języki publikacji
EN
Abstrakty
EN
Piercy (2010, p. 275) reports that experiential learning techniques, such as business simulation exercises, are increasingly being used to improve student engagement and learning and that a wide range of exercises or games for management are currently available. The research presented in this teaching brief involves the use of the MIT Beer Game. The research involves data collected in three stages: pre-game; post game and post game analysis. The data collected from participants indicates that the substantive stage of learning is during the post game analysis. The data indicates that understanding improves marginally upon completion of the game but that the post-game analysis provides a significant improvement in the understanding of learners. In line with Jackson and Taylor (1998) the authors found the Beer Game to be a very effective experiential exercise for management students and that a competent instructor who acknowledges the three stages of learning proposed in this paper and who emphasises the learning value of the post game analysis will improve the participants understanding of supply chain dynamics. This teaching brief includes observations that will enhance the use of simulation games, specifically, the use of the MIT Beer Game for teaching.(original abstract)
Rocznik
Strony
61--64
Opis fizyczny
Twórcy
  • Letterkenny Institute of Technology
  • Letterkenny Institute of Technology
Bibliografia
  • Ashenbaum, B. (2010). The Twenty Minute Just-In-Time Exercise. Decision Sciences Journal of Innovative Education, 8 (1), 269-274.
  • Fish, L.A. (2005). Push versus pull mini-demonstration:A continuation of the mini-demonstration with duplos, or "running of the dogs - Part II". Decision Sciences Journal of Innovative Education, 2 (1), 323-330.
  • Gherardi, S. Nicolini, D. and Odella, F. (1998). Towards a Social Understanding of How people Learn in Organisations. Management Learning, 29 (3), 273-297.
  • Goel, L., Johnson, N., Junglas, I., and Ives, B. (2010). Situated Learning: Conceptualization and Measurement, Decision Sciences Journal of Innovative Education, 8 (1), 215-240.
  • Goodwin, J.S. and Franklin, S.G. (1994). The Beer Distribution Game: using simulation to teach systems thinking. Journal of Management Development, 13 (8), 7-15.
  • Jackson, G.C. and Taylor, J.C. (1998). Administering the MIT Beer game: Lessons learned. Developments in Business Simulation and Experiential Learning, 25 (1), 208-214.
  • Piercy, N. (2010). Experiential Learning: The Case of the Production Game. Decision Sciences Journal of Innovative Education, 8 (1), 275-280.
  • Vaughan, T.S. and Gardner, J.P. (2009). The sandwich factory: an in class demonstration of pull production concepts. Decision Sciences Journal of Innovative Education, 7(1), 259-263.
Typ dokumentu
Bibliografia
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Identyfikator YADDA
bwmeta1.element.ekon-element-000171270779

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