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Liczba wyników
2015 | t. 16, z. 6, cz. 2 Kształcenie informatyków na potrzeby rynku pracy | 75--88
Tytuł artykułu

Teaching Entrepreneurship IT Students in Poland and Chosen EU Countries

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Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
According to the European Commission only 37% of Europeans would like to be self-employed, compared to 51% in the US and China. That is why the European Commission's objective is to encourage more people to become entrepreneurs and create jobs in the EU. To help them the Commission runs several programs in all EU countries. The impact of the EC program is to strengthen by teaching the entrepreneurial skills third level students (University and High Schools). Of course in EU all of the countries incorporated the Bologna Strategy but the level of that varies. In the paper I would like to show the similarities and differences in several EU countries. There will be also summary of the entrepreneurial opportunities that the students have at the University of Lodz. We want to show the mythology that we used during the projects that have led to further success of two teams in finishing the prototypes of the games and in some way monetizing them. (original abstract)
Twórcy
  • University of Lodz, Poland
Bibliografia
  • Eurypedia - The European Encyclopedia on National Education Systems [Online:] http://eacea.ec.europa.eu/education/eurydice/eurypedia_en.php accessed: 28-02-2015.
  • International Standard Classification of Education, I S C E D 1997 [Online:] http://www.unesco.org/education/information/nfsunesco/doc/isced_1997.htm accessed: 28-02-2015.
  • Convention on the Recognition of Qualifications concerning Higher Education in the European Region [Online:] http://conventions.coe.int/Treaty/en/Treaties/Html/165.htm accessed: 28-02-2015.
  • Report on the results of public consultation on The Entrepreneurship 2020 Action Plan [Online:] http://ec.europa.eu/enterprise/policies/sme/files/entrepreneurship-2020/final-report-pub-cons-entr2020-ap_en.pdf accessed: 23-02-2015.
  • The Entrepreneurship 2020 Action Plan [Online:] http://eur-lex.europa.eu/ LexUriServ/LexUriServ.do?uri=COM:2012:0795 accessed: 23-02-2015.
  • Startup studies at University of Lodz [Online:] http://startup.uni.lodz.pl/ ac-cessed: 20-02-2015.
  • Almeida F., Bolaert H., Dowdall S., Lourenço J., Milczarski P. (2013) The WalkAbout framework for contextual learning through mobile serious games", Education and Information Technologies, Springer Science+Business Media New York, DOI 10.1007/s10639-013-9292-6
  • O Reilly D., Milczarski P., Dowdall S., Hłobaż A., Podlaski K., Bollaert H. (2015) Comparison between Approaches Used in Two WalkAbout Projects, ICCGMAT Zurich.
  • Bollaert H., Lourenço J., Possemiers P., Almeida, F. O Reilly D., Hlobaz A., Szewczyk G. (2013) Walkabout Ip - An Approach For Learning Through Contextual Mobile Games, EDULEARN13 Proceedings; pages: 2969-2977; publication year: 2013; ISBN: 978-84-616-3822-2; ISSN: 2340-111715.
Typ dokumentu
Bibliografia
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Identyfikator YADDA
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