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2018 | nr 53 T. 1. Gospodarka regionalna i międzynarodowa | 77--92
Tytuł artykułu

Interactive Entertainment Companies : Financial Effectiveness Tendencies

Autorzy
Warianty tytułu
Przedsiębiorstwa interaktywnego sektora rozrywkowego : tendencje zmian efektywności finansowej
Języki publikacji
EN
Abstrakty
EN
The article analyse effectiveness of assets usage and financial flows in the context of profit generation by the publicly traded companies of the interactive entertainment sector and their capitalization growth. In the research the biggest American and European companies have been considered in light of their revenues and business model of programming together with publishing: Activision Blizzard, Electronic Arts, Ubisoft oraz Take-Two Interactive. There have been a few financial effectiveness ratios proposed in connection to fundamental analysis of stock market companies. (original abstract)
Artykuł bada efektywność wykorzystania aktywów i przepływów pieniężnych w kontekście generowania zysków przez publicznie notowane przedsiębiorstwa z sektora rozrywki interaktywnej oraz wzrostu ich kapitalizacji. W analizie wzięto pod uwagę największe globalne przedsiębiorstwa amerykańskie i europejskie pod względem przychodów, zajmujące się wyłącznie pracami programistycznymi i wydawniczymi: Activision Blizzard, Electronic Arts, Ubisoft oraz Take-Two Interactive. Wyszczególniono kilka wskazników efektywności finansowej w odniesieniu do analizy fundamentalnej spółek giełdowych. (abstrakt oryginalny)
Rocznik
Strony
77--92
Opis fizyczny
Twórcy
  • University of Szczecin, doctoral student
Bibliografia
  • Activision Blizzard - Annual Report - Form 10-K. Retrieved from: http://files.shareholder. com/downloads/ACTI/5289506998x0xS1047469-14-1688/718877/filing.pdf, 03.03.2014 (11.12.2017).
  • Activision Blizzard Announces Better-Than-Expected and Record Fourth-Quarter and 2016 Financial Results. Retrieved from: http://investor.activision.com/releasedetail.cfm?ReleaseID= 1011345, 09.02.17 (11.12.2017).
  • Activision Blizzard Announces Better-Than-Expected Fourth Quarter And Calendar Year 2012 Results. Retrieved from: http://files.shareholder.com/downloads/ACTI/ 5289506998x0x634081/FBB6A75D-F965-442B-8D6A-BDE335918118/Q4_2012_atvi_ press_release.pdf 07.02.2013 (11.12.2017).
  • Activision Blizzard Announces Better-Than-Expected Fourth Quarter and Calendar Year 2013 Results. Retrieved from: http://files.shareholder.com/downloads/ACTI/ 5289506998x0x724014/9B1383C9-AC48-4600-800A-536E7F7A9D96/ATVI_ Q4_2013_Earnings_Release_with_tables.pdf, 06.02.2014 (11.12.2017).
  • Activision Blizzard Announces Fourth Quarter and Full Year 2015 Financial Results. Retrieved from: http://investor.activision.com/releasedetail.cfm?ReleaseID=954612, 11.02.2016 (11.12.2017).
  • Activision Blizzard Announces Record Fourth Quarter and Full Year Earnings Per Share. Retrieved from: http://files.shareholder.com/downloads/ACTI/ 5289506998x0x807511/3FF882C5-E09D-4270-B7E3-EC34F6138AD3/Q4_2014_ATVI_ Earnings_Press_Release.pdf, 05.02.2015 (11.02.2017).
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  • CFI (Corporate Finance Institute). Return on Assets and ROA Formula. Retrieved from: https://corporatefinanceinstitute.com/resources/knowledge/finance/return-on-assets- roa-formula (05.2018).
  • Electronic Arts Reports Q4 FY13 a nd F Y13 Financial Results. 05.2018. Retrieved from: http://investor.ea.com/releasedetail.cfm?ReleaseID=762744, 07.05.2013 (11.12.2017).
  • Electronic Arts Reports Q4 FY14 and FY14 Financial Results. Retrieved from: http://investor. ea.com/releasedetail.cfm?ReleaseID=845771, 06.05.2014 (11.12.2017).
  • Electronic Arts Reports Q4 FY15 and Full Year FY15 Financial Results. Retrieved from: http://investor.ea.com/releasedetail.cfm?ReleaseID=910982, 05.05.2015 (11.12.2017).
  • Electronic Arts Reports Q4 FY16 and Full Year FY16 Financial Results. Retrieved from: http://investor.ea.com/releasedetail.cfm?ReleaseID=970304, 10.05.2016 (11.12.2017).
  • Electronic Arts Reports Q4 FY17 and Full Year FY17 Financial Results. Retrieved from: http://investor.ea.com/releasedetail.cfm?ReleaseID=1025604, 09.05.2017 (11.12.2017).
  • Graham, B. (2012). Inteligentny Inwestor. Warszawa: Studio Emka.
  • Graham, B., Zweig, J., (2012). The Intelligent Investor. Polish Edition. Warszawa: Studio Emka.
  • Krok, E., (2016). The Video Game Market and its Participants. Studia Informatica Pomerania, 2 (40).
  • Nowicki, M. (2013). Characteristics and Selected Financing Mechanisms of Computer Games Sector - in Poland and Abroad. Zarządzanie i Finanse, 1 (4), 363-382.
  • Take-Two Interactive Software, Inc. 2017 Annual Report. Retrieved from: http://ir.take2games. com/phoenix.zhtml?c=86428&p=irol-reportsannual (9.11.2017).
  • Take-Two Interactive Software, Inc. Reports Record Results for Fiscal Year 2014. Retrieved from: http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=1930485, 13.05.2014 (9.11.2017).
  • Take-Two Interactive Software, Inc. Reports Strong Results for Fiscal Year 2015. Retrieved from: http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=2049380, 18.05.2015 (9.11.2017).
  • Take-Two Interactive Software, Inc. Reports Strong Results for Fiscal Year 2017 Retrieved from: http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=2275960, 23.05.2017 (9.11.2017).
  • Take-Two Interactive Software, Inc. Reports Strong Results for Fourth Quarter and Fiscal Year 2013. Retrieved from: http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-news- Article&ID=1818758, 13.05.2013 (9.11.2017).
  • Take-Two Interactive Software, Inc. Reports Stronger-Than-Expected Results for Fiscal Year 2016. Retrieved from: http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-news- Article&ID=2169446, 18.05.2016 (9.11.2017).
  • Ubisoft® Reports Full-Year 2012-13 Sales and Earnings Figures. Retrieved from: https://ubistatic19- a.akamaihd.net/comsite_common/en-US/images/Ubisoft FY13 earnings% 20English finalC_tcm99-97146_tcm99-196733-32.pdf, 15.05.2013 (7.11.2017).
  • Ubisoft® Reports Full-Year 2013-14 Sales and Earnings Figures. Retrieved from: https://ubistatic19- a.akamaihd.net/comsite_common/en-US/images/18ubisoft fy14 earnings% 20english final_tcm99-143202_tcm99-196733-32.pdf, 15.05.2014 (7.11.2017).
  • Ubisoft® Reports Full-Year 2014-15 Sales and Earnings Figures. Retrieved from: https://ubistatic19- a.akamaihd.net/comsite_common/en-US/images/02ubisoft fy15 earnings% 20english final_tcm99-202503_tcm99-196733-32.pdf, 12.05.2015 (7.11.2017).
  • Ubisoft® Reports Full-Year 2015-16 Sales and Earnings Figures. Retrieved from: https:// ubistatic19-a.akamaihd.net/comsite_common/en-US/images/04ubisoft fy16 english final_tcm99-250447_tcm99-196733-32.pdf, 12.05.2016 (7.11.2017).
  • Ubisoft® Reports Full-Year 2016-17 Sales and Earnings Figures. Retrieved from: https:// ubistatic19-a.akamaihd.net/comsite_common/en-US/images/UbisoftFY17earningsEngfinal_ tcm99-290721_tcm99-196733-32.pdf, 16.05.2017 (7.11.2017).
  • Wróbel, D. (2013). Influence of Creative Industries of Financial Instrument. Ekonomiczne Problemy Usług, 107, 115-128.
Typ dokumentu
Bibliografia
Identyfikatory
Identyfikator YADDA
bwmeta1.element.ekon-element-000171537427

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