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2018 | nr 54 T. 2. Informatyka w ekonomii | 71--81
Tytuł artykułu

User Experience Research and Development of Knowledge in the Field of Human-Computer Interaction

Warianty tytułu
Badania user experience a rozwój wiedzy w obszarze human-computer interaction
Języki publikacji
EN
Abstrakty
EN
The aim of the article is to present the impact of User Experience Research on the development of knowledge in the area of Human-Computer Interaction (HCI). The article uses the Narrative Literature Review Method. The article uses literature and scientific articles on the subjects analyzed in its issues. Based on the analysis, it was found that User Experience Research influences the development of knowledge in the area of Human-Computer Interaction by: providing results of the research related to the issues that are of a significant interest to the HCI; the applicative character of the UX research results, allowing to improve the interaction between a human and a computer; providing new research methods to the HCI discipline.(original abstract)
Celem artykułu jest zaprezentowanie wpływu badań User Experience na rozwój wiedzy w obszarze Human-Computer Interaction (HCI). W artykule wykorzystano literaturę oraz artykuły naukowe na temat analizowanych zagadnień. Na podstawie dokonanej analizy wykazano, że badania User Experience wpływają na rozwój wiedzy w obszarze Human-Computer Interaction poprzez: dostarczanie wyników badań dotyczących zagadnień będących przedmiotem zainteresowania dyscypliny HCI; aplikacyjny charakter wyników badań UX, pozwalających na usprawnianie interakcji pomiędzy człowiekiem a komputerem; dostarczanie nowych metod badawczych dyscyplinie HCI.(abstrakt oryginalny)
Rocznik
Strony
71--81
Opis fizyczny
Twórcy
  • Warsaw School of Economics, Poland
Bibliografia
  • Abrahão, S., Bourdeleau, F., Cheng, B., Kokaly, S., Paige, R., Stoerrle, H., Whittle, J. (2017). User Experience for Model-Driven Engineering: Challenges and Future Directions. 2017 ACM/IEEE 20th International Conference on Model Driven Engineering Languages and Systems (MODELS). Austin: ACM/IEEE.
  • Alves, R., Valente, P., Jardim, N. (2014). The state of User Experience Evaluation Practice. NordiCHI '14 Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (pp. 93-102). Helsinki: NordiCHI2014.
  • Arhippainen, L., Tahti, M. (2003). Empirical evaluation of User Experience in two adaptive mobile application prototypes. In: Proceedings of the Second International Conference on Mobile and Ubiquitous Multimedia. New York: ACM.
  • Bannon, L. (1986). From human factors to human actors: The role of psychology and human-computer interaction research in system design. In: J. Greenbaum, M. Kyng (eds.), Design at Work: Cooperative Design of Computer Systems. New York: Erlbaum.
  • Bannon, L. (1991). From Human Factors to Human Actors. The Role of Psychology and Human-Computer Interaction Research in Systems Design. In: J. Greenbaum, M. Kyng (eds.), Design at work: Cooperative Design of Computer Systems. Hillsdale: Lawrence Erlbaum Associates.
  • Baumeister, R.F., Leary, M.R. (1997). Writing Narrative Literature Reviews. Review of General Psychology, 1 (3), 311-320.
  • Booth, P.A. (2014). An introduction to Human-Computer Interaction. New York: Psychology Press.
  • Card, S. (1996). Pioneers and Settlers: Methods Used in Successful User Interface Design. In: M. Rudisill et al. (eds.), Human-Computer Interface Design: Success Stories, Emerging Methods, and Real-World Context. San Francisco: Morgan Kaufmann Publishers.
  • Card, S., Moran, T., Newell, P. (1983). The psychology of Human-Computer Interaction. New Jersey: Lawerence Erlbraum Associates Inc. Publishers.
  • Dix, A., Finlay, J., Abowd, G., Beale, R. (1993). Human-Computer Interaction. London: Pearson Prentice Hall International.
  • Forlizzi, J., Battarbee, L. (2004). Understanding Experience in Interactive Systems. Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques. Cambridge: ACM.
  • Goldberg, A. (1988). A History of Personal Workstations. New York: Addison-Wesley Publishing Company.
  • Greiffenhagen, C., Reeves, S. (2013). Is replication important for HCI? In: M.L. Wilson et al. (eds.), Replichi 2013, Proceedings of the CHI2013 workshop on the replication of HCI research, Paris, France, 27th-28th april 2013. CEUR Workshop Proceedings 976, pp. 8.
  • Hewet, T.T. (ed.). (1992). ACM SIGCHI Curricula of Human-Computer Interaction ACM. New York: ACM.
  • Hornbæk, K. (2006). Current Practice in Measuring Usability: Challenges to Usability Research and Research International. Journal of Human-Computer Research, 64 (2), 79-102.
  • Jaskuła, B. (2014). Wprowadzenie do projektowania interaktywnych systemów Komputerowych. Rzeszów: WSIZ Press.
  • Kujala, S. (2011). UX Curve: A method for evaluating long-term User Experience. Interacting with Computers, 23 (5), 473-483.
  • McCarthy, J., Wright, P. (2004). Technology as experience. Cambridge: MIT Press.
  • Mościchowska, I., Rogoś-Turek, B. (2015). Badania jako podstawa projektowania User Experience. Warsaw: PWN.
  • Myers, B.A. (1984). The user interface for Sapphire. IEEE Computer Graphics and Applications, 4 (12), 13-23.
  • Myers, B.A. (2001). A brief history of Human-Computer Interaction Technology. Interactions, 5 (2), 44-54.
  • Norman, D.A. (2002). Emotion and design: Attractive things work better. Interactions Magazine, 9 (4), 36-42.
  • Perrow, M. (2000). Funkcjonalność stron internetowych. Warszawa: Charles River Media.
  • Riikka-Sundberg, H. (2015). The role of User Experience in a Business-to-business Context. Tampere: Tampere University of Technology.
  • Ross, J. (2014). The Business Value of User Experience. Cranbury: D3 Infragistics.
  • Roto, V., Law, E., Vermeeren, A., Hoonhout, J. (2011). User Experience White Paper: Bringing clarity to the concept of User Experience. Result from Dagstuhl Seminar on Demarcating User Experience, Sept. 15-18, 2010, Dagstuh. Schloss Dagstuhl: Leibniz Center for Informatics.
  • Roto, V., Obrist, M., Väänänen K., (2009). User Experience Evaluation Methods in Academic and Industrial Contexts. CHI Extended Abstracts, pp. 2763-2766.
  • Smith, D.C. (1977). Pygmalion: A Computer Program to Model and Stimulate Creative Thought. Stuttgart: Birkhauser Verlag.
  • Smith, D.C. et al. (1982). The Star User Interface: An Overview. Proceedings of the 1982 National Computer Conference (AFIPS), pp. 515-528.
  • Sutherland, I.E. (1963). SketchPad: A Man-Machine Graphical Communication System. Cambrigde: MIT.
  • Vermeeren, A., Law, L., Roto, V., Obrist, M., Hoonhout, J., Väänänen, K. (2010). User experience evaluation methods: Current state and development needs. NordiCHI 2010: Extending Boundaries - Proceedings of the 6th Nordic Conference on Human-Computer Interaction. Reykjavik: ACM.
  • Weinberg, G.M. (1971). The psychology of computer programming. New York: Van Nostrand Reinhold.
Typ dokumentu
Bibliografia
Identyfikatory
Identyfikator YADDA
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