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2019 | nr 10 Experience Marketing - Research, Ideas, Opinions (2) | 14--21
Tytuł artykułu

Modern Research Methods in the Field of Customer Experience

Warianty tytułu
Nowoczesne metody badawcze w obszarze customer experience
Języki publikacji
EN
Abstrakty
EN
Customer experience studies are an important component of research portfolio of every significant research agency. The main goal of this article is to show the key areas for CX and types of research which conducted in the field. The article also features two latest tools examining customer experience developed by Kantar research agency: the qualitative tool based on gamification - "Our City" and the quantitative one called CX+. The underlying premises of both tools and the areas of applications with their unique contribution in the CX research process have been described as well. (original abstract)
Badania customer experience stanowią ważny punkt oferty każdej liczącej się agencji badawczej. Głównym celem artykułu jest pokazanie obszarów kluczowych z punktu widzenia CX i rodzajów badań w nich prowadzonych. Dodatkowo przedstawione zostały dwa najnowsze narzędzia do badania customer experience rozwijane przez agencję badawczą Kantar: oparte na grywalizacji jakościowe "Nasze Miasto" oraz ilościowe CX+. Opisano założenia stojące za obydwoma narzędziami i wskazano obszary zastosowań wraz z zaznaczeniem ich unikalnego wkładu w procesy badania CX. (abstrakt oryginalny)
Czasopismo
Rocznik
Strony
14--21
Opis fizyczny
Twórcy
  • University of Warsaw
  • Kantar Polska
  • Kantar Polska
Bibliografia
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  • Brakus, J. J., Schmitt, B. H., & Zarantonello, L. (2009). Brand Experiences: What Is It? How Is It Measured? Does It Affect Loyalty? Journal of Marketing, 73, 52-68. https://doi.org/10.1509/jmkg.73.3.052
  • Brakus, J. J., Schmitt, B. H., & Zhang, S. (2008). Experiential Attributes and Consumer Judgments. In B. H. Schmitt & Rogers, D. (Eds.), Handbook on Brand and Experience Management. Northampton: Edward Elgar. https://doi.org/10.4337/9781848446151.00022
  • Brown, R. (1988). Group processes: Dynamics within and between groups. Cambridge: Basil Blackwell.
  • Cetin, G. & Dincer, F.I. (2014). Influence of customer experience on loyalty and word-of-mouth in hospitality operations. Anatolia, 25(2), 181-194. https://doi.org/10.1080/13032917.2013.841094
  • Dziewanowska, K. (2015). Dimensions of real and virtual consumer experiences. UW Faculty of Management Working Paper Series, 9(4), 1-36.
  • Gentile, C., Spiller, N., & Noci, G. (2007). How to sustain the customer experience: An overview of experience components that cocreate value with the customer. European Management Journal, 25(5), 395-410. https://doi.org/10.1016/j.emj.2007.08.005
  • Harrison, P. (2011). The researchification of games: Adopting a game designer's approach to market research. ESOMAR Congress Miami.
  • Homburg, C., Schwemmle, M., & Kuehnl, C. (2015). New product design: Concept, measurement, and consequences. Journal of Marketing, 79(3), 41-56. https://doi.org/10.1509/jm.14.0199
  • Kahneman, D. (2010). The riddle of experiences versus memory. TEDtalk. Retrieved from https://www.ted.com/talks/daniel_kahneman_the_riddle_of_experience_vs_memory?language=nb https://doi.org/10.1037/e623702010-001
  • Kantar. (2018a). Insights2020 - UK Groceries Report.
  • Kantar. (2018b). US Retail Banking Report.
  • Kantar. (2019). The Experience Advantage. 2019 Report Retail Banking.
  • Keiningham, T. L., Cooil, B., Aksoy, L., Andreassen, T. W. & Weiner, J. (2007). The value of different customer satisfaction and loyalty metrics in predicting customer retention, recommendation and share-of-wallet. Managing Service Quality, 17(4), 361-384. https://doi.org/10.1108/09604520710760526
  • Kim, S., Cha, J., Knutson, B. J., & Beck, J. A. (2011). Development and testing of the Consumer Experience Index (CEI). Managing Service Quality, 2, 112-132. https://doi.org/10.1108/09604521111113429
  • Klaus, P. & Maklan, S. (2013). Towards a better measure of customer experience. International Journal of Market Research, 55(2), 227-246.
  • Kotler, P., Kartajaya, H., & Setiawan, I. (2016). Marketing 4.0: Moving from Traditional to Digital. Hoboken: John Wiley & Sons.
  • Lemon, K. N. & Verhoef, P. C. (2016). Understanding customer experience throughout the customer journey. Journal of Marketing, 80(6), 69-96. https://doi.org/10.1509/jm.15.0420
  • Meyer, C. & Schwager, A. (2007). Customer experience. Harvard Business Review, 85(2), 116-126.
  • Paharia, R. (2013). Loyalty 3.0: How to Revolutionize Customer and Employee Engagement with Big Data and Gamification. New York: McGraw-Hill. https://doi.org/10.1108/jcm-09-2013-0700
  • Puleston, J. & Rintoul, D. (2012). Can survey gaming techniques cross continents? Examining cross cultural reactions to creative questioning techniques. ESOMAR Congress Shanghai.
  • Puleston, J. & Sleep, D. (2011). The game experiments: Researching how game techniques can be used to improve the quality of feedback from online research. ESOMAR Congress Amsterdam.
  • Ścibor-Rylski, M. (2018). Gamification as an effective method in the modern market research. Marketing i Rynek, (10), 36-44.
  • Ścibor-Rylski, M. (2019). Gamification - the key to in-depth exploration of consumer behaviour in market research. Annales Universitatis Mariae Curie-Skłodowska, sectio H - Oeconomia, 53(1). https://doi.org/10.17951/h
  • Sharp, B. (2010). How brands grow. What marketers don't know. South Melbourne: Oxford University Press. https://doi.org/10.1108/10610421211215715
  • Vasconcelos, A. M., Barichello, R., Lezana, A., Forcellini, A., Ferreira, M. G. G., & Miguel, P. A. C. (2015). Conceptualisation of the service experience by means of a literature review. Benchmarking: An International Journal, 22(7), 1301-1314. https://doi.org/10.1108/bij-08-2013-0078
  • Verhoef, P. C., Lemon, K. N., Parasuraman, A., Roggeveen, A., Tsiros, M., & Schlesinger, L. A. (2009). Customer experience creation: Determinants, dynamics and management strategies. Journal of Retailing, 85(1), 31-41. https://doi.org/10.1016/j.jretai.2008.11.001
  • Zarantonello, L. & Schmitt, B. H. (2010). Using the brand experience scale to profile consumers and predict consumer behaviour. Journal of Brand Management, 17(7), 532-540. https://doi.org/10.1057/bm.2010.4
Typ dokumentu
Bibliografia
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Identyfikator YADDA
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