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2019 | nr 56 Technologie informatyczne w administracji publicznej i służbie zdrowia | 275--289
Tytuł artykułu

Wykorzystanie wirtualnej rzeczywistości w medycynie i służbie zdrowia

Treść / Zawartość
Warianty tytułu
Virtual Reality and its application to healthcare
Języki publikacji
PL
Abstrakty
Przez ostatnich kilka lat szybki rozwój rzeczywistości wirtualnej spowodował, że oprócz rynku gier, technologia ta znalazła swoje zastosowanie również w branży profesjonalnej. Szczególnie ważną rolę odgrywa w zastosowaniach medycznych poprzez zapewnienie wirtualnego środowiska umożliwiającego terapię, rehabilitację, a także służąc jako platforma edukacyjna. Niniejszy artykuł stanowi przegląd możliwości wirtualnej rzeczywistości w medycynie w odniesieniu do kilku najważniejszych obszarów zastosowań. Przedstawiono zarówno metody tworzenia scenariuszy, jak i walidację aplikacji, a także jej wpływ na użytkownika. Na koniec podsumowano i krótko omówiono potencjał technologiczny oraz przyszłe kierunki rozwoju aplikacji VR w zastosowaniach do poprawy świadczenia usług medycznych.(abstrakt oryginalny)
EN
Over the last several years, Virtual Reality has moved from being the purview of gaming to professional development. It plays an important role in the medical area, providing an interesting and engaging way for psychotherapy, motor rehabilitation and education. In this paper we put together the most interesting VR applications used in healthcare in relation to several medical areas. We present methods for creating scenarios and different approaches to testing and validation. Lastly, we conclude and discuss future directions of virtual reality and its potential to improve the provision of medical services(original abstract)
Twórcy
  • Politechnika Łódzka
  • Politechnika Łódzka
Bibliografia
  • Alfalah S., Falah J., Alfalah T., Elfalah M., Muhaidat N., Falah O., A Comparative Study Between a Virtual Reality Heart Anatomy System and Traditional Medical Teaching Modalities, "Virtual Reality" 2018.
  • Arter P., Brown T., Law M., Barna J., Fruehan A., Fidiam R., Virtual Reality: Improving Interviewing Skills in Individuals with Autism Spectrum Disorder, "Society for Information Technology & Teacher Education" 2018, s. 1086-1088.
  • Botella C., Baños R. M., Villa H., Perpiñá C., García-Palacios A., Virtual Reality in the Treatment of Claustrophobic Fear: A Controlled, Multiple-baseline Design, "Behaviour Research Therapy" 2000, vol. 31, s. 583-595
  • Bozgeyikli E., Alqasemi R., Raij A., Katkoori S., Dubeyet R., Virtual Reality Interaction Techniques for Individuals with Autism Spectrum Disorder, International Conference on Universal Access in Human-Computer Interaction, Springer, 2018, s. 58-77.
  • Braga R., Camello L., Costa V., Raposo A., Rodrigues H., Ventura P., Virtual Reality as a Support Tool for the Treatment of Flying Phobia: A Pilot Study, 19th Symposium on Virtual and Augmented Reality (SVR), 2017.
  • Breedon P., Logan P., Pearce D., Edmans J., Childs B., O'Brien R., Face to Face: An Interactive Facial Exercise System for Stroke Patients with Facial Weakness, 11th International Conference on Disability, Virtual Reality & Associated Technologies, 20
  • Cartagena P. D., Naranjo J. E., Garcia C. A., Beltran C., Castro M., Garcia M. V., Virtual Reality-Based System for Hand Rehabilitation Using an Orthosis, w: Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2018, s. 105-117.
  • Elliman J., Loizou M., Loizides F., Virtual Reality Simulation Training for Student Nurse Education, 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016.
  • Falconer C. J., Rovira A., King J. A., Gilbert P., Antley A., Fearon P., Ralph N., Slater M., Brewin C. R., Embodying Self-compassion within Virtual Reality and its Effects on Patients with Depression, "BJPsych Open" 2016, vol. 2, s. 74-80.
  • Górski F., Buń P., Wichniarek R., Zawadzki P., Hamrol A., Effective Design of Educational Virtual Reality Applications for Medicine using Knowledge-Engineering Tech-niques, "EURASIA Journal of Mathematics, Science and Technology Education" 2017, vol. 13 (2), s. 395-416.
  • Gutierrez J. M., Anorbe-Dıaz C., Gonzalez-Marrero A., Virtual Technologies Trends in Education, "EURASIA Journal of Mathematics Science and Technology Education" 2017, vol. 13, no. 2.
  • Harrison B., Oehmen R., Robertson A., Robertson B., De Cruz P., Khan R., Fick D., Through the Eye of the Master: The Use of Virtual Reality in the Teaching of Surgical Hand Preparation, 5th International Conference on Serious Games and Applications for Health, 2017.
  • Hsieh M. C., Lee J. J., Preliminary Study of VR and AR Applicationsin Medicaland Healthcare Education, "Journal of Nursing and Health Studies" 2017, vol. 3, No.1:1.
  • Kim G., Biocca F., Immersion in Virtual Reality Can Increase Exercise Motivation and Physical Performance, International Conference on Virtual, Augmented and Mixed Reality, 2018, s. 94-102.
  • Krijn M., Emmelkamp P. M., Biemond R., de Wilde de Ligny C., Schuemie M. J., van der Mast C., Treatment of Acrophobia in Virtual Reality: The Role of Immersion and Presence, "Behaviour Research Therapy", 2004, vol. 42, s. 229-239.
  • Kunze K., Minamizawa K., Lukosch S., Inami M., Rekimoto J., Superhuman Sports: Applying Human Augmentation to Physical Exercise, "IEEE Pervasive Comput-ing" 2017, no. 2, s. 14-17.
  • Kurillo G., Han J., Nicorici A., Bajcsy R., Tele-MFAsT: Kinect-Based Tele-Medicine Tool for Remote Motion and Function Assessment, MMVR, 2014, s. 215-221.
  • Lee L., Wong K. W., A Review of Using Virtual Reality for Learning, "Transactions on Edutainment" 2008, vol. 4, s. 231-241.
  • Lin B.-S., Lee I.-J., Yang S.-Y., Lo Y.-C., Lee J., Chen J.-L., Design of an Inertial-Sensor-Based Data Glove for Hand Function Evaluation, "Sensors" 2018, vol. 18, no. 5, s. 15-45.
  • Maples-Keller J. L., Bunnell B. E., Kim S.-J., Rothbaum B. O., The Use of Virtual Reality Technology in the Treatment of Anxiety and Other Psychiatric Disorders, "Harvard Review of Psychiatry" 2017, vol. 25, no. 3, s. 103-113.
  • Perez-Marcos D., Chevalley O., Schmidlin T., Garipelli G., Serino A., Vuadens P., Tadi T., Blanke O., Millán J. d. R., Increasing Upper Limb Training Intensity in Chronic Stroke Using Embodied Virtual Reality: A Pilot Study, "Journal of NeuroEngineer-ing and Rehabilitation" 2017, vol. 14, no. 119.
  • Porras D. C., Siemonsma P., Inzelberg R., Zeilig G., Plotnik M., Advantages of Virtual Reality in the Rehabilitation of Balance and Gait: Systematic Review, "Neurology" 2018, vol. 29, no. 90, s. 1017-1025.
  • Powell W., Rizzo A., Sharkey P., Merrick J., Innovations and Challenges in the Use of Virtual Reality Technologies for Rehabilitation, "Journal of Alternative Medicine Research" 2017, vol. 10.
  • Radia M., Arunakirinathan M., Sibley D., A Guide to Eyes: Ophthalmic Simulators, "The Bulletin of the Royal College of Surgeons of England" 2018, vol. 100, no. 4, s. 169-171
  • Reyna D., Caraza R., Gonzalez-Knoell M., Ayala A., Martinez P., Loredo A., Rosas R., Reyes P., Virtual Reality for Social Phobia Treatment, "Smart Technology" 2018, vol. 213, s. 165-177.
  • Riva G., Applications of Virtual Environments in Medicine, "Methods of Information in Medicine" 2003, vol. 42 (5), s. 524-534.
  • Rizzo A., Talbot T., Virtual Reality Standardized Patients for Clinical Training, w: The Digital Patient, John Wiley & Sons, Inc, 2016.
  • Sathiyanarayanan M., Rajan S., MYO Armband for Physiotherapy Healthcare: A Case Study Using Gesture Recognition Application, 8th International Conference on Communication Systems and Networks (COMSNETS), 2016.
  • Seo J. H., Smith B. M., Cook M., Malone E., Pine M., Leal S., Bai Z., Suh J., Anatomy Builder VR: Applying a Constructive Learning Method in the Virtual Reality Canine Skeletal System, International Conference on Applied Human Factors and Ergonomics, 2017, s. 245-252.
  • Sharma A., Hunt C. L., Maheshwari A., Osborn L., Levay G., Kaliki R. R., Soares A. B., Thakork N., A Mixed-Reality Training Environment for Upper Limb Prosthesis Control, Conf. IEEE Biomed. Circuits Syst. (BioCAS), 2018.
  • Shiban Y., Pauli P., Mühlberger A., Effect of Multiple Context Exposure on Renewal in Spider Phobia, "Behaviour Research Therapy" 2013, vol. 51, s. 68-74.
  • Topçu Ç., Uysal H., Özkan Ö., Özkan Ö., Polat Ö., Bedeloğlu M., Akgül A., Naz Döğer E., Sever R., Çolak Ö. H., Recovery of Facial Expressions Using Functional Electrical Stimulation After Full-face Transplantation, "Journal of NeuroEngineering and Rehabilitation" 2018, vol. 15, no. 15.
  • Vankipuram A., Khanal P., Ashby A., Vankipuram M., Gupta A., Drumm Gurnee D., Josey K., Smith M., Design and Development of a Virtual Reality Simulator for Advanced Cardiac Life Support Training, "IEEE Journal of Biomedical and Health Informatics" 2014, vol. 18, no. 4, s. 1478-1484.
  • Wang F., Liu Y., Tian M., Zhang Y., Zhang S., Chen J., Application of a 3d Haptic Virtual Reality Simulation System for Dental Crown Preparation Training, 8th International Conference on Information Technology in Medicine and Education (ITME), IEEE, 2016, s. 424-427.
  • Winkler S. L., Kairalla J. A., Cooper R., Gaunaurd I., Schlesinger M., Krueger A., Lud-wig A., Comparison of Functional Benefits of Self-management Training for Amputees Under Virtual World and E-learning Conditions, 11th International Conference on Disability, Virtual Reality & Associated Technologies, 2016.
  • Yang X., Yeh S.-C., Niu J., Gong Y., Yang G., Hand Rehabilitation Using Virtual Reality and Electromyography Signals, 5th International Conference on Enterprise Systems, Beijing 2017
Typ dokumentu
Bibliografia
Identyfikatory
Identyfikator YADDA
bwmeta1.element.ekon-element-000171585350

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