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2022 | nr 4 | 86--90
Tytuł artykułu

E-Sports Marketing as an Integral Part of Virtual Development of Modern Society

Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
The article identifies the features of the development of marketing in e-sports as an integral part of modern virtual reality. As e-sports is an activity that attracts millions of viewers around the world, its development involves the involvement of sponsors and donors for its development. That is why marketing is a special tool that can promote endemic and non-endemic goods and services in this sport. The study aims to determine the special importance of e-sports for the promotion and sale of goods and services advertised on virtual sports grounds. The article uses methods of analysis and synthesis, scientific observation and generalization, forecasting, and systematization. The study found that e-sports is a unique platform for the presentation of new products and services, which attracts a loyal audience and directs the latest interactive development of modern marketing.(original abstract)
Rocznik
Numer
Strony
86--90
Opis fizyczny
Twórcy
  • Lviv Polytechnic National University Ukraine
  • Lviv Polytechnic
  • Energy Regulatory Agency Republic of Azerbaijan
Bibliografia
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  • Day, W. (2019). Today is the 40th Anniversary of the World's First Known Video Gaming Tournament.
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  • Joins MLG (2017). Major League Gaming. (online) web.archive.org. Available at: https://web.archive.org/web/20170713090243/http://www.majorleaguegaming.com/news/nadeshot-joins-mlg-tv-streaming-platform-apps-for-android-and-ios-released/ (Accessed 31 Mar. 2022).
  • Kennedy, V. (2022). Esports coming to 2022 Commonwealth Games. (online) Eurogamer. Available at: https://www.eurogamer.net/articles/2022-02-09-esports-coming-to-the-2022-commonwealth-games (Accessed 31 Mar. 2022).
  • Kumaş, T. (2014). Sizler de lisanslı E-Sporcu olabilirsiniz. (online) Oyun Haberleri - merlininkazani.com. Available at: https://www.merlininkazani.com/sizler-de-lisansli-e-sporcu-olabilirsiniz-espor-70805 (Accessed 31 Mar. 2022).
  • library.olympics.com. (2021). ZOOM IN - ESPORTS AND GAMING. (online) Available at: https://library.olympics.com/default/esports-and-gaming.aspx?_lg=en-GB (Accessed 30 Mar. 2022).
  • Ninja makes Mixer debut after a 'shock' moves from Twitch. (2019). BBC News. (online) 3 Aug. Available at: https://www.bbc.com/news/newsbeat-49219061 (Accessed 30 Mar. 2022).
  • Nordmark, S. and Heath, J. (2019). The 10 Largest Prize Pools in Esports. (online) Dot Esports. Available at: https://dotesports.com/general/news/biggest-prize-pools-esports-14605.
  • .O. PYSCHULINA (2020). DIGITAL ECONOMY: TRENDS, RISKS, AND SOCIAL DETERMINANTS. (online) Available at: https://razumkov.org.ua/uploads/article/2020_digitalization.pdf.
  • Reuters (2017). E-sports just got closer to being part of the Olympics - Business Insider. (online) Business Insider. Available at: https://www.businessinsider.com/e-sports-gets-closer-to-being-part-of-the-olympics-games-2017-10 (Accessed 31 Mar. 2022).
  • Statista (2017). Adidas, Nike & Puma revenue comparison 2006-2017 | Statista. (online) Statista. Available at: https://www.statista.com/statistics/269599/net-sales-of-adidas-and-puma-worldwide/.
  • Statista. (2021). Global eSports market size 2025. (online) Available at: https://www.statista.com/statistics/1256162/global-esports-market-size/.
  • Tassi, P. (2012). 2012: The Year of eSports. (online) Forbes. Available at: https://www.forbes.com/sites/insertcoin/2012/12/20/2012-the-year-of-esports/.
  • Коваленко, С.В. (2016). Основні етапи інформатизації суспільства та освіти. Вісник Чернігівського національного педагогічного університету. Серія : Педагогічні науки, (online) (135), pp.181-184. Available at: http://nbuv.gov.ua/UJRN/VchdpuP_2016_135_47 (Accessed 30 Mar. 2022).
  • О, Г.К., А, Г.Д. and В, К.О. (2016). Основні тенденції розвитку ринку кіберспорту. Проблеми і перспективи розвитку підприємництва, (online) 1(4(2)), pp.51-55. Available at: http://nbuv.gov.ua/UJRN/piprp_2016_4%282%29__12.
  • Соин С. (2022). Киберспорт как феномен - Научно популярный журнал SciencePop. (online) https://sciencepop.ru/. Available at: https://sciencepop.ru/kibersport-kak-fenomen (Accessed 31 Mar. 2022).
Typ dokumentu
Bibliografia
Identyfikatory
Identyfikator YADDA
bwmeta1.element.ekon-element-000171667145

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