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2023 | 31 | nr 4 | 511--521
Tytuł artykułu

Metaverse Technologies in Product Management, Branding and Communications : Virtual and Augmented Reality, Artificial Intelligence, Non-fungible Tokens and Brain-computer Interface

Autorzy
Warianty tytułu
Języki publikacji
EN
Abstrakty
EN

Purpose - To examine the effects of the metaverse on firms' marketing activities.

Design/methodology/approach - A conceptual paper.

Findings - It provides evidence of the growing importance of different value capture mechanisms in the metaverse.

Originality/value - Among the first articles on this topic.
<(original abstract)
Rocznik
Tom
31
Numer
Strony
511--521
Opis fizyczny
Twórcy
autor
  • University of North Carolina Greensboro, Greensboro, North Carolina, USA
Bibliografia
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  • Ernest, M. (2022). Gucci partners with Roblox to launch 'Gucci town' metaverse world, Input. Input. Available from: https://www.inputmag.com/style/gucci-roblox-metaverse-world-gucci-town
  • Freund, K. (2022). Nvidia Omniverse: The useful metaverse, Forbes. Forbes Magazine. Available from: https://www.forbes.com/sites/karlfreund/2022/10/07/nvidia-omniverse-the-useful-metaverse/?sh552260837359a (accessed 7 October 2022).
  • Germain, J. M. (2022). VR platforms deliver metaverse-style experiences to online shopping, TechNewsWorld. Available from: https://www.technewsworld.com/story/vr-platforms-deliver-metaverse-style-experiences-to-online-shopping-176865.html
  • Harrison, K. L. (2022). Why VR is the perfect way to win gen Z consumers. Available from: https://www.inc.com/kate-l-harrison/why-vr-is-the-perfect-way-to-woo-gen-zers.html
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  • Macura, A. (2022). Effective brand building in the metaverse. Search Engine Journal. Available from: https://www.searchenginejournal.com/metaverse-brand-building/463990/
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  • Revvoredo, T. (2021). Why are major global brands experimenting with NFTsin the Metaverse?, November 14, Cointelegraph. Available from: https://cointelegraph.com/news/why-are-major-global-brands-experimenting-with-nfts-in-the-metaverse (accessed 15 May 2022).
  • Schmiedinger, T., Petke, M., von Czettritz, L., Wohlschl€ager, B., & Adam, M. (2010). Augmented reality as a tool for providing informational content in different production domains, Procedia Manufacturing. Elsevier. Available from: https://www.sciencedirect.com/science/article/pii/S2351978920310854
  • Schultz, D. E., Tannenbaum, S. I., & Lauterborn, R. F. (1993). Integrated marketing communications. Chicago: NTC Publishing Group.
  • Sellers, E. (2020). The state of augmented reality in consumer experiences, Forrester. Available from: https://www.forrester.com/webinar/TheþStateþOfþAugmentedþRealityþInþConsumerþExperiencesþ2020/WEB30986
  • Simon, A. (2022). How the metaverse is changing the way we interact with brands, HackerNoon. Available from: https://hackernoon.com/how-the-metaverse-is-changing-the-way-we-interact-with-brands
  • Swink, M., Narasimhan, R., & Wang, C. (2007). Managing beyond the factory walls: Effects of four types of strategic integration on manufacturing plant performance. Journal of Operations Management, 25(1), 148-164. doi: 10.1016/j.jom.2006.02.006.
  • van Doorn, J., Lemon, K. N., Mittal, V., Naß, S., Pick, D., Pirner, P., & Verhoef, P. C. (2010). Customer engagement behavior: Theoretical foundations and research directions. Journal of Service Research, 13(3), 253-266. doi: 10.1177/1094670510375599.
  • Walk-Morris, T. (2022). Ralph Lauren debuts Fortnite clothing capsule tied to physical apparel collection. Available from: https://www.retaildive.com/news/ralph-lauren-fortnite-capsule-apparel-collection-polo-logo-change/635436/
  • Yonder (2021). 5 fantastic examples of brands that use virtual reality. Available from: https://yonderconsulting.com/5-examples-of-brands-that-use-virtual-reality/
  • Further reading
  • Decentraland (2021). Sotheby's opens a virtual gallery in Decentraland. Decentraland. Available from: https://decentraland.org/blog/announcements/sotheby-s-opens-a-virtual-gallery-in-decentraland/
  • Microsoft (2022). What the metaverse means for retail and consumer goods. Available from: https://powerretail.com.au/sponsored-post/what-the-metaverse-means-for-retail-and-consumer-goods/
Typ dokumentu
Bibliografia
Identyfikatory
Identyfikator YADDA
bwmeta1.element.ekon-element-000171677963

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