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2023 | z. 172 Współczesne zarządzanie = Contemporary Management | 453--465
Tytuł artykułu

Identification of the Needs of User Experience Designers in Organizations

Autorzy
Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
Purpose: The purpose of this article is to identify the needs of User Experience (UX) designers in organizations. Design/methodology/approach: In the theoretical part, the author uses a literature review to analyse the literature in the area of User Experience, requirements engineering, and also refers to selected stages of project management in organizations. The empirical part uses a qualitative method - in-depth interviews. The author developed a scenario and the goals she wants to achieve by interviewing User Experience designers. Findings: The needs of User Experience designers have been identified in four areas: the division of the UX/UI position, the essence of design system, communication with the client and the design process in the organization. Most respondents value the lack of division of the UX/UI designer position. UX designers need regular meetings with the client and understanding of the individual stages of design by the client. Designers would also like to be able to conduct their own research with users and maintain constant contact with developers. In addition, respondents emphasize the need to develop a design system in the organization. Research limitations/implications: In future research, the author would like to conduct research with User Experience designers from other countries and conduct a comparative analysis of the collected results. Practical implications: The conducted research indicates the needs of User Experience designers in organizations. After reading the article, project managers should consider whether the problems identified can be noted in their companies as well. Finding solutions to these problems may result in improved working conditions and, consequently, in the construction of better end products. Originality/value: The key value of the research carried out as part of the article is the identification of current problems of User Experience designers. Project managers, after getting acquainted with the requirements, problems of UX designers, will be able to make changes in organizations. (original abstract)
Twórcy
  • Wrocław University of Economics and Business, Poland
Bibliografia
  • 1. Aarlien, D., Colomo-Palacios, R. (2020). Lean UX: A Systematic Literature Review. Computational Science and Its Applications - ICCSA 2020. Lecture Notes in Computer Science(), vol 12254. Cham: Springer. doi: 10.1007/978-3-030-58817-5_37.
  • 2. Allam, A.H., Razak, A., Hussin, C., Dahlan, H.M. (2013). User Experience: Challenges and Opportunities. Journal of information systems research and innovation, pp. 28-36.
  • 3. Ambreen, T., Ikram, N., Usman, M., Niazi, M. (2018). Empirical research in requirements engineering: trends and opportunities. Requirements Engineering, 23(1), pp. 63-95. doi: 10.1007/s00766-016-0258-2.
  • 4. Babich, N. What You Should Know About User Experience Design. Retrieved from: https://xd.adobe.com/ideas/career-tips/what-is-ux-design/, 30.01.2023.
  • 5. Brown, D. (2012). Agile user experience design: a practitioner's guide to making it work. Newnes.
  • 6. Carrillo De Gea, J.M., Nicolás, J., Fernández Alemán, J.L., Toval, A., Ebert, C., Vizcaíno, A. (2012). Requirements engineering tools: Capabilities, survey and assessment. Information and Software Technology, 54(10), pp. 1142-1157. doi: 10.1016/j.infsof. 2012.04.005.
  • 7. Chakraborty, S., Sarker, S., Sarker, S. (2010). An exploration into the process of requirements elicitation: A grounded approach. Journal of the Association for Information Systems, 11(4), pp. 212-249. doi: 10.17705/1jais.00225.
  • 8. Fanguy, W. A comprehensive guide to design systems. Retrieved from: https://www.invisionapp.com/inside-design/guide-to-design-systems/, 30.01.2023.
  • 9. Farooqui, T., Rana, T., Jafari, F. (2019). Impact of human-centered design process (HCDP) on software development process. 2nd International Conference on Communication, Computing and Digital systems (C-CODE), IEEE, pp. 110-114.
  • 10. Fessenden, T. Design Systems 101. Retrieved from: https://www.nngroup.com/articles/ design-systems-101/, 30.01.2023.
  • 11. Furniss, D., Curzon, P., Blandford, A. (2018). Exploring organisational competences in Human Factors and UX project work: managing careers, project tactics and organisational strategy. Ergonomics, 61(6), pp. 739-761. doi: 10.1080/00140139.2017.1405081.
  • 12. Gabbard, J.L., Hix, D., Swan, J.E. (1999). User-centered design and evaluation of virtual environments. IEEE computer Graphics and Applications, 19(6), pp. 51-59.
  • 13. Gothelf, J., Seiden, J. (2021). Lean UX: Designing Great Products with Agile Teams. O'Reilly Media, Inc.
  • 14. Hartson, R., Pyla, P.S. (2018). The UX book: Agile UX design for a quality user experience. Morgan Kaufmann.
  • 15. Hassenzahl, M., Tractinsky, N. (2006). User experience - A research agenda. Behaviour and Information Technology, 25(2), pp. 91-97. doi: 10.1080/01449290500330331.
  • 16. International Organization for Standardization. Ergonomics of human-system interaction - Part 210: Human-centred design for interactive systems (ISO 9241-210:2019). Retrieved from: https://www.iso.org/obp/ui/
Typ dokumentu
Bibliografia
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