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2017 | 17 | nr 1 | 6--22
Tytuł artykułu

Virtual Reality and Education - World of Teachcraft?

Autorzy
Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
2016 was announced the year of virtual reality - without any true breakthrough in its adoption yet. The usage of the technology has not been as widespread as professional predictions forecast, especially in education. The present paper aims to introduce the definitive theoretical frames and research topics of educational VR, casting light upon the methodological connection between educational VR and forms of learning, the aspects of designing educational VR and its present challenges. Recent studies and surveys concerning the adoption and use of educational VR by teachers, instructors and professors will also be discussed in order to offer a more realistic description of the state of educational VR in global and Central European (Hungarian) contexts. (original abstract)
Rocznik
Tom
17
Numer
Strony
6--22
Opis fizyczny
Twórcy
autor
  • Corvinus University of Budapest
Bibliografia
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  • Aczél, P. (2017b). Beyond persuasion - Rhetoric in a virtual world. In: Benedek, A. and Veszelszki, Á.: Virtual reality - Real visuality. Virtual, visual, veridical. Visual Learning (pp. 29-40). Vol. 7. Peter Lang: Frankfurt am Main.
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  • BBC (2016, April 1). http://www.bbc.com/news/technology-35220974, Ibt 2016/01/04: http://ibtimes.co.uk/ces-2016-nvidia-says-computers-today-are-not-powerful-enough-run-virtual-reality-games-1535957
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  • Burdea, G., & Coiffet, P. (2003). Virtual reality technology, 2nd ed. Wiley and Sons: Hoboken NJ.
  • Coelho, C., Tichon, J.G., Hine, T.J., Wallis, G.M., Riva, G. (2006). Media presence and inner presence: The sense of presence in virtual reality technologies. In: Riva, G., Anguera, M.T., Wiederhold, B.K., Mantovani, F. (Eds.): From communication to presence: Cognition, emotions and culture towards the ultimate communicative experience (25-45). IOS Press: Amsterdam.
  • Csótó, M. (2017). Aki (információ)szegény, az a legszegényebb? Az információs szegénység megjelenési formái. Információs Társadalom, XVII. évf. (2017) 2. szám: 8-29.
  • Dawley, L. (2009). Social network knowledge construction: Emerging virtual world pedagogy. On The Horizon, 17(2), 109-121.
  • Dawley, L., & Dede, C. 2017). situated learning in virtual worlds and immersive simulated. In: Spector, M. J., Merrill, D.M., Elen, J., Bishop, M.J. (Eds.): Handbook of research on educational communications and technology (pp. 723 -734) (4th ed.). Springer: New York, NY.
  • Dede, C.J., Jacobson, J., & Richards, J. (2017). Introduction: Virtual, augmented, and mixed realities in education. In: Liu, D., Dede, C., Huang, R., Richards, J.: Virtual, augmented and mixed realities in education (pp. 1-16). Springer: Singapore.
  • de Freitas, S., Rebolledo-Mendez, G., Liarokapis, F., Majoulas, G., Poulovassilis, A. (2010). Learning as immersive experiences: Using the four-dimensional framework for designing and evaluating immersive learning experiences in a virtual world. British Journal of Educational Technology, 41(1), 69-85.
  • Dewey, J. (1916). Democracy and education: An introduction to the philosophy of education. The Macmillan Company: New York, NY.
  • Driscoll, M. (2000). Psychology of learning for instruction, Allyn & Bacon: Needham Heights, MA.
  • Dunleavy, M., Dede, C., Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulated for teaching and learning. Journal of Science Education and Technology, 18(1), 7-22.
  • Fogg, B.J. (2003). Persuasive technology. Using computers to change what we think and do. Morgan Kaufmann-Elsevier: New York, NY.
  • Hew, K.F., & Cheung, W.S. (2010). Use of three-dimensional (3-D) immersive virtual worlds in K-12 and higher education settings: A review of the research. British Journal of Educational, Technology, 41(1), 33-55.
  • KALLIDUS (2017). Study into the use of virtual reality. https://www.kallidus.com/vr-study-pr/
  • Kolb, D.A. (1984). Experiential learning: Experience as the source of learning and development. Prentice Hall: Englewood Cliffs, NJ.
  • Kuksa, I., & Childs, M. (2014). Making sense of space. The design and experience of virtual spaces as a tool for communication. Chandos - Elsevier: Oxford.
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  • Leetaru, K. (2017). Why 2016 was not the year of virtual reality, https://www.forbes.com/sites/kalevleetaru/2017/01/09/why-2016-was-not-the-year-of-virtual-reality/
Typ dokumentu
Bibliografia
Identyfikatory
Identyfikator YADDA
bwmeta1.element.ekon-element-000171501208

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